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Messages - cschurz

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16
Ban Appeals / Re: [codepmman] Enderwolf55 Appeal
« on: January 11, 2013, 11:24:28 pm »
http://www.opticraft.net/index.php/page,BanLookup.html?username=Enderwolf55

please wait for codepmman to reply, as he is the moderator who banned you

17
Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 11, 2013, 09:34:34 am »
If you are that concerned with people abusing sign shops then just make it a Rule, and tell people what they can and can't do. The same as griefing, this server spends an inordinate amount of time on handling griefing, why would a few signs shops be a bigger problem?

1) allowing chest shops essentially causes grief. all those signs and abandoned shops will have to be dealt with.
2) people never follow rules.
3) we have indeed spent a lot of time on anti-grief methods - optical and I are college students. he works full time. a lot of these systems were put in place when time and motivation weren't an issue. adding to that list of things to do is not reasonable.

This server doesn't have it's own custom plugin to stop every griefer, that's taken care of by the mods. Why would you need a custom sign shop plugin when it wouldn't be anywhere close to a problem that griefing causes here?

apart from

  • 30,000+ known compromised accounts pre-banned
  • real time proxy detection
  • automatic grief traps (a LARGE percentage of our total bans) - p.s you can get out of any grief trap without triggering it. requires a certain number of blocks before it bans.
  • protection stones themselves
  • a complete helpop support system that is far more powerful than any other servers


mods are simply the last line of defense to rollback grief. they are not constantly rolling back grief as you seem to think. our anti-grief systems are very effective considering we are not limiting legitimate players in any way.

Actually I have run my own game servers before and have used various premade plugins myself

because you can't code one yourself, correct?

--

you can argue the specific details about every little thing and tell us how much experience you have on your own game servers all you want. we're not going to install a pre-made plugin unless it is open source and well written. nick and deekay did a good job of explaining why.

we ARE interested in providing a system that facilitates player to player trading. some sort of automatic shop, sign-made or not, would be great. from what we have seen on other servers, chest shops only pollute the world. feel free to make a new topic suggesting additional things.

--

also,

previously banned for xray http://mcbouncer.com/user/zajhein/bansFor
twitter account that is nothing but spam https://twitter.com/zajhein

- who are you?

18
Suggestions / Re: Several suggestions
« on: January 10, 2013, 12:05:09 pm »
brb, banning people for stupid reasons to make money

19
Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 10, 2013, 01:24:10 am »
Our spawn isn't too easy to spam. It's a frickin island. A floating one. You can jump off or do a /warp where ever you want.
I also have another idea. A /warp playermarket. This is the only place chestshops can be placed. There are shops you rent, and say it costs $100 per day to rent. You then have a 5x5 protected area only you can use for chest shops. You can only rent your shop for up to a month, so inactive players lose their shop. When a shop runs out, if the same person buys it they keep their items, but if a different person buys the shop, all items are lost.

these complex ideas for a whole system which needs to be designed, programmed, bug-tested, etc. are not really helping the discussion here. all those little rules you give add up to a ton of work in actually implementing.

and no, it is not acceptable for players to just lose their items with potentially no warning under any circumstances

20
Support / Re: FAQ - Please read before posting
« on: January 09, 2013, 03:21:51 pm »
Also, if you update and opticraft is outdated you can change versions there are guides how to do that all over the support section
I know that, but distributing any versions of the minecraft.jar is illegal.
And most of the solutions that people have, are indeed, distributing the .jar's.

Which is why 'wait patiently' is the answer I used for that question.

mojang usually has the jar on their servers somewhere - i can't look it up now, but it's worth checking in to.

21
Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 09, 2013, 03:17:24 pm »
People dont like to waste protection stones. Unless they have 50k+ they wont do that idea and only a miniscule amount of the people have that much money. And nost are trusted or inactive.

Lot of people have that kind of money, from member to Op.

How about you require that the chests/signs be placed inside of the radius of a protection stone? That way, people could only place them in areas that they own and spamming becomes a non-issue.

it's an ok idea, but it's not bullet proof. if we were to implement sign shops, you would no doubt find tons of signs and chests just outside of each spawn zone/town or other trafficked areas. if we implement your idea, then the same would happen - except one person would own the land. what happens when they stop playing, or stop caring about the sign? we can't trust them to remove the chest shop, nor can we trust them to remove the protection stone.

people would be protecting areas they don't need protected, just to put up a shop. it would not work well.

and that's not to mention the problem of actually implementing it - it would require a lot of modification of both chest shops and the protection stone plugin. not so easy.

What if there was a flag on the protection stone that could be turned on for the player to be able to make the sign shop. Except the would have to ask a staff member to turn it on for them. That way, the staff member can decide if the area is sutable for a shop, and not just a random area.
It's not a very difficult task, so staff shouldn't have much of a problem with it, we would only have to remember the command.

even more modification of precious stones and chestshop, then having to maintain these modifications through bukkit updates - i'm still not convinced.

feel free to continue suggesting things, but please heavily consider how difficult something is to actually implement and maintain. simple solutions are welcome.

most chestshop plugins probably have a dupe exploit hidden somewhere inside of them, too - so keep in mind that optical or I would probably be writing our own chest shop system if someone can come up with an elegant solution to the aforementioned problem.

22
Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 09, 2013, 12:03:10 pm »
How about you require that the chests/signs be placed inside of the radius of a protection stone? That way, people could only place them in areas that they own and spamming becomes a non-issue.

it's an ok idea, but it's not bullet proof. if we were to implement sign shops, you would no doubt find tons of signs and chests just outside of each spawn zone/town or other trafficked areas. if we implement your idea, then the same would happen - except one person would own the land. what happens when they stop playing, or stop caring about the sign? we can't trust them to remove the chest shop, nor can we trust them to remove the protection stone.

people would be protecting areas they don't need protected, just to put up a shop. it would not work well.

and that's not to mention the problem of actually implementing it - it would require a lot of modification of both chest shops and the protection stone plugin. not so easy.

23
Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 09, 2013, 09:06:25 am »
the problem with these plugins, as stated previously, is that eventually there will be chests and signs everywhere. the only real solution to that is to only allow building chest shops in a certain area, but then we'd need some sort of plotting system with automatic deletion of old/empty chest shops. it quickly becomes a difficult task.

24
Suggestions / Re: Spawn Eggs donation.
« on: January 08, 2013, 09:19:19 pm »
Offtopic: I have seen a giant on opticraft before. So I think admins must use commands to spawn it

/powertool spawnmob giant

click click click click click

teehee

25
Suggestions / Re: let everyone use colors on signs
« on: January 06, 2013, 11:25:29 pm »
There remains one problem. Im not sure if we are still using essentials for the colored signs, i'll have to check with optical.
Signs are our own code, and the permission is opticraft.signs.colour. I am not fussed about this, so decide amongst Nyssa & Relkeb and go for it.

Sooooo if Nyssa and Relkeb agree then we will have colored signs? I didn't quite understand.

yes

26
Ban Appeals / Re: [joshskiizz] Banned for nothing
« on: January 06, 2013, 12:14:18 pm »

27
Suggestions / Re: MOTD Manager
« on: January 06, 2013, 05:57:56 am »
Hey.

So basically MOTD manager is a plugin that allows you to set coloured motd's.

When you click on multiplayer, it comes up with "Opticraft 1.4.6 SMP" in Gray.

You can set it so it makes random ones everytime you join and you can get colour.

I'll upload some screenies

optical can just set the colors via his cPanel without using that plugin, it's just a simple replacement of using '%e' instead of '&e' in the MOTD space.
This wouldn't be needed, it's just a colored MOTD that you're going to see for just like 2 seconds.

what cpanel

28
Ban Appeals / Re: [GirlLuvzerMac] Rytovius Ban Appeal
« on: January 06, 2013, 02:21:17 am »
note to mods: green helpop tickets are automatically created by a keyword. it's possible he triggered a lot of tickets on accident, which wouldn't be "trolling"

29
Support / Re: What is IRC for SMP and how do I get to it?
« on: January 05, 2013, 09:59:56 pm »

30
Support / Re: ._. malware detected?
« on: January 04, 2013, 11:49:18 am »
If i was in your situation right now, i would switch to Safari.

http://www.chromium.org/Home

casuals

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