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Messages - tiggy26668
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481
« on: August 08, 2012, 09:01:51 pm »
differently colored sheep are all considered "sheep" and will be throttled accordingly.
so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems, while true, the logic does not quite work like that. all you have to know:
a single sheep cannot have more than 5 other sheep within 2 blocks of it. 6 sheep is the magic number here.
i believe this is the maximum possible efficiency for keeping mobs in a tight area:
where each compartment has 6 cows in it. this guarantees that each cow only has 5 other cows within 2 blocks of it (a diameter of 4 blocks) at any given time. if i were to place an additional cow in one compartment, one cow from that compartment would be deleted upon the slaughter. if i were to place one cow in each compartment, one cow from each compartment would be slaughtered.
obviously this is NOT how you should store your animals, as preventing animals from stacking like this is the whole goal of the plugin.
i will not provide input on your proposed design; i'll leave you to figure out how you want to store your sheep now that i've hopefully cleared up how it works.
ok well thanks for all the info it definitely helped, i'll have to toy with some designs when i get back on smp and find one that works for me
482
« on: August 08, 2012, 08:20:59 pm »
some screenshot visualization:
severely overcrowded cow pen: after bug fixed mob throttling (throttle type 2): no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.
as you can see, the bug-fixed throttling is pretty reasonable.
@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
was that chunk only loaded once?
i'm just curious if multiple loads is gonna dwindle away my herds of sheep.
for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?
the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheep
so what would be the affects of this "multiple loading" situation?
it just repeats the exact same process i described as throttle type 2: type 2: throttle mobs on chunk load - when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]
if a chunk is loaded once and you lose a bunch of sheep, if the process were to repeat itself immediately afterward for some reason, you would lose no additional sheep. if you want more sheep to survive the slaughter, you must give them a larger area to graze so they group up less. giving mobs more space is pretty much the whole point of the plugin.
Ok well given what i was talking about the mobs would have a good 5 mins or more to move around between /homes and regroup so according to what you said my sheep would pretty much get owned. so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems, and assuming lets say a 1 block path between enclosures (2 for each enclosure outer fence 1 for a path) i can keep them in a grid of 4x4 pens with a 1 block path between each without complications? ie: g = grass f = fence p = path PPPPPPPPPP FFFFPFFFFP FGGFPFGGFP FGGFPFGGFP FFFFPFFFFP PPPPPPPPPP FFFFPFFFFP FGGFPFGGFP FGGFPFGGFP FFFFPFFFFP PPPPPPPPPP
Sorry if it's confusing..... please, correct me if i'm wrong also how are different colored sheep considered for throttling? given that different colors have the extra :# on their codes, do they get considered individually for the "kill all but 4 of mob type"? or do the red sheep go down with the blue?
483
« on: August 08, 2012, 07:57:20 pm »
some screenshot visualization:
severely overcrowded cow pen: after bug fixed mob throttling (throttle type 2): no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.
as you can see, the bug-fixed throttling is pretty reasonable.
@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
was that chunk only loaded once? i'm just curious if multiple loads is gonna dwindle away my herds of sheep. for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left? the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheep so what would be the affects of this "multiple loading" situation?
484
« on: August 04, 2012, 08:05:29 pm »
In the sense of "You making your own piece of artwork" it's cheating, because you're not creating the artwork, you're copying pixels out of a program and placing blocks until you've duplicated someone else's artwork into Minecraft.
In the sense of "Copying someones artwork into Minecraft as a sprite" it's not cheating, because that's what you're doing, and it'd be a pain in the ass to sit there with a picture and ruler/pencil to grid it out into pixels yourself.
so yea.... take your pick.
485
« on: August 04, 2012, 07:59:59 pm »
Original text: "eggs are delicious" ...35 translations later, Bing gives us: "Very smart, very smart" ------------------------------------------------------ Original text: "intensely wondering why i'm still here" ...35 translations later, Bing gives us: "the fund, the fund would continue to provide the risk" ------------------------------------------------------ Original text: "big birds flying through vast uncharted territories" ...35 translations later, Bing gives us: "it's great to see" Pro Tip: descriptive words don't translate well into other languages
486
« on: August 04, 2012, 07:40:26 pm »
5k on the new pick
487
« on: August 04, 2012, 05:41:23 am »
The First One The Fortune III and Efficiency V - 7K. The Third One The Silk Touch I, Efficiency IV, And Unbreeaking III - 7K. Those Are My Bids. i just copied your text i wanted that picks too! i copied the copier. *edit* put 5k on each of the Efficiency IV unbreaking III
488
« on: August 03, 2012, 04:23:44 am »
489
« on: August 02, 2012, 02:53:06 pm »
490
« on: August 01, 2012, 01:53:04 pm »
Starting bid - $10.000 ... Buyout Price - $20.000
zomg $20 buyout!.... ima assume u meant a comma so.... $10,000?
491
« on: July 31, 2012, 11:53:02 pm »
492
« on: July 31, 2012, 11:51:04 pm »
I've had a few times when Im afk in my cactus farm, and the inventory gets full, and then a ton of cactus is at my players feet not being picked up. However even after letting it sit like that for hours (meaning 3 inventories full of cacti would be at my feet in theory) I only ended up picking up 2 to 3 stacks of cacti after selling my inventory in market (I used my second account to prevent the chunks from unloading as well). It appears that once more than 2 or 3 stacks of an item are dropped then they despawn.
that sounds more like the natural despawning + the grouping the server does, course dunno if the despawn count starts at the first or last item grouped, regardless id assume the stacks would despawn based on x amount of time from one of those
493
« on: July 31, 2012, 11:45:32 pm »
As well as what everyone else has said, maybe disable item pickup for afk players? Might not take effect on most mob farms, but it could possibly reduce the amount of people afking on the server for auto drops.
the only problem with that would be then the items are sitting there lagging away until they despawn.
494
« on: July 31, 2012, 11:43:33 pm »
495
« on: July 31, 2012, 11:34:54 pm »
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