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Messages - tiggy26668

Pages: 1 ... 4 5 [6] 7 8 ... 35
76
Trade Central / Re: LOTTERY!
« on: June 24, 2013, 08:02:51 pm »
I know but This ones cheaper!  ;D ;D ;D

ok, but think about this, i buy 100 tickets for $10/ea and no one else plays.... so that's $1000,  i make $500 and you make $500 since that other $500 just goes into your pockets instead of being lost to the server.....

seems like more of a get rich quick scheme than a lottery.....

77
Projects and Creations / Re: Any suggestions for an xp farm design?
« on: June 24, 2013, 05:53:06 am »
For raw xp the best two would be either an enderman farm or a double blaze spawner.

Problem with blazes is its too hard to find a good double spawner and unfortunately there's throttling in place on all mob spawners a so trying to use a single spawner, while fairly quick, is far less efficient.

The enderman are a much quicker farm, given the spawner throttling, but comes with its own set of problems such as building a secluded platform in the emptiness in the end world, it's also heavily reliant on pistons to funnel them. And also last I heard there was a mojang bug that randomly causes the enderman to stop spawning.


Course if you're feeling professional and it's not about Lvling rapidly you could find a mob that drops an item you want and then u get more from your time, personally I use my gold farm for xp since I get free gold do sell

78
Suggestions / Re: Billboards!
« on: June 22, 2013, 06:17:38 am »
Or if u really wanna go all out you can make QR Codes with white and black wool  :P

79
Suggestions / Re: Virtual Disposal/Trash Can
« on: June 22, 2013, 05:14:42 am »
um.... hopper + dropper + cactus + redstone pulser
shift click everything into a hopper or put a chest on top for more space...
problem solved.

much easier than implementing a command do destroy things.

not to mention when people accidentally destroy things with it they'll be wanting their stuff back undoubtedly.

here's a tutorial:
http://www.youtube.com/watch?v=3rnZVHqevy8

80
Offtopic / Re: How about some pictures. :P
« on: June 20, 2013, 07:12:44 pm »
LOOK GUYS A SEAT BELT
(click to show/hide)


it's not actually buckled in that's why she's holding it  :P

81
Rejected / Re: Moderator Application ~ Kodak28
« on: June 20, 2013, 05:48:39 am »
Omg not again, run for the hills!

82
Support / Re: Iron Farm Bug
« on: June 20, 2013, 02:55:51 am »
something else to consider:

if the holes through which your golems drop to leave the cells is only a 2x2 or 3x3 hole i'd recommend making it more like 5x5 or 6x6 otherwise there's a pretty good chance that you'll get a double spawn of golems and they'll sit at the hole bouncing off each other and never falling down. this will drastically kill the spawn rates since they never leave the villages.

83
Trade Central / [Auction] 1 Stack of Slimeballs
« on: June 19, 2013, 08:11:16 pm »
item: 1  stack of slimeballs
starting price: 3000
bid increment: 500
buyout: 8000
end date: Sunday June 23rd 2013 @8:00 pm EST (GMT-5)

84
Support / Re: Iron Farm Bug
« on: June 19, 2013, 08:08:44 pm »
Not what I meant, its a circle track around the middle cell that loads all the chunks of the farm at once

That's what I was thinking, although does it have to be the middle cell of the second layer (so middle of the whole farm) or could it just be a circle around the bottom middle?

things are only technically loaded within 128 blocks spherical around the player, for example my iron farm stretches from y:64 to y:256

which means that if i placed a track around the bottom layer the top 64 blocks wouldn't load.

i'm not sure about the size of your iron farm but the general idea is to at all times keep every cell within 128 blocks of where you are.

in my case i don't need a track and could stand at the center doing nothing because i designed it so everything was within 128 blocks from the center, but ridding a minecart is more entertaining and helps with making it automatic...

so to answer your question: if the upper most cells are more than 128 blocks from the bottom middle that you're talking about, then you would need to go higher, otherwise you're ok.

on a side note: the regular far render distance loads out 128 blocks which can make it easier to see visually what's loaded from where you're standing, however if you use optifine the "maximum" render distance loads beyond 128 blocks, though no mobs of any kind will spawn farther than 128 blocks.

85
Support / Re: Iron Farm Bug
« on: June 19, 2013, 06:39:10 am »
the problem is that they can spawn inside transparent blocks, in this case glass.

to resolve this issue replace the 4 center glass blocks on ur villager cells with cobblestone or some other non-transparent block, then cover with half slabs to prevent spawning on top of the cell.

n problem solved.

Sorry for the double post but I just want to check...If I place half-slabs on top of my normal blocks, will it prevent golems spawning in the wrong place?

Well golems, and any mob for that matter can't spawn on top of half slabs.

So yes they would prevent spawning in the wrong spots, and I'd recommend covering everything outside the spawning pads with them.

86
Trade Central / Re: God Pick Auction
« on: June 18, 2013, 12:47:05 am »
5000

87
Support / Re: Forum Problem
« on: June 17, 2013, 04:06:29 pm »
it's a bug with IE 10, lrn2chrome.....

on a more helpful note u can try opening IE in compatibility mode:
http://www.sevenforums.com/tutorials/1196-internet-explorer-compatibility-view-turn-off.html

or if that doesn't work reinstalling IE:
http://support.microsoft.com/kb/318378

i make no promises.......

88
Trade Central / [Auction] 1 Stack of Slimeballs
« on: June 17, 2013, 03:55:52 pm »
item: 1  stack of slimeballs
starting price: 2000
bid increment: 500
buyout: 6400
end date: Thursday June 20th 2013 @8:00 pm EST (GMT-5)

89
Support / Re: Iron Farm Bug
« on: June 17, 2013, 02:47:46 pm »
the problem is that they can spawn inside transparent blocks, in this case glass.

to resolve this issue replace the 4 center glass blocks on ur villager cells with cobblestone or some other non-transparent block, then cover with half slabs to prevent spawning on top of the cell.

n problem solved.

90
Trade Central / [Auction] God Pickaxe
« on: June 13, 2013, 02:29:01 am »
Item: Efficiency 5 unbreaking 3 fortune 3 pickaxe
Starting Price: 10k
Buyout Price: 20k
Increment: 1k
End Date: Saturday 6/15/2013 8:00 EST (Gmt-5)

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